But in the background, something is bubbling away. Īnd Tarsier is working on Tearaway Unfolded for Media Molecule at the time. I think it was, yeah.Īnd Tarsier at this point - is that how you pronounce it, tar-see-uh?ĭave Mervik: We hear many different variations on that. Is that right?ĭave Mervik: It sounds correct! I'll go with you on that one. Little Nightmares begins as an idea called Hunger, I think, back in 2015. Let's rewind the clock a bit, back to the beginning. Tarsier and Bandai very kindly sent over some concept art to use in the article. What follows is our long and winding chat about the origins of the project, fear, formulas, and expectations. And I couldn't think of a better person to ask about it than Dave Mervik, senior narrative designer on the game, and the person who dreamt a lot of the world up. I've been thinking about what it means for something to be scary, and how Tarsier manifests terror and frightens us. I've been thinking about her, and about the game, since. Did you? What did you think? Were you as scared of The Teacher as I was? A demo was also released earlier this month for you to try. I had a chance to play Little Nightmares 2 recently, and wrote about it. The long-awaited sequel is a little under two weeks away now (it releases on 11th February). An update will apparently follow to enhance it for the newer machines. Availability: Releases 11th February 2021, on PC, PS4, Xbox One and Switch.And there are few games that trade in this kind of fear better than the Little Nightmares series by Swedish studio Tarsier. I think it's something deeper, something more unsettling, something insidious. The Little Nightmares 2 demo is out now, while the full game releases February 11 for PC (via Steam), PS4, Xbox One, and Nintendo Switch, with free upgrades on PlayStation 5 and Xbox Series X|S coming later in 2021.Why is a game scary? What is it about the mix of ingredients that really chills us, that really creeps inside and messes with our subconscious? I don't think it's the jump-scares. Fans can enter here.īut perhaps even better, Little Nightmare-ites have the opportunity to snag a custom Little Nightmares 2 Switch console, which includes "a custom dock & Joy-Cons," a burlap sack, a Mono patch, a Six patch, a reversible hat, a Stay Tuned bundle, and the game.įour Limited Launch Kits are also up for grabs, which includes everything listed above sans the custom Switch console. Lastly, Bandai Namco is giving away a free Steam code for Little Nightmares until January 17, 2021, at 11:59 p.m. Currently, there's a waiting list for each of those bundles. Alongside those, fans can also purchase Little Nightmares 2 apparel (the Pale City and Mono Tees look pretty great if we do say so ourselves), as well as Stay Tuned bundles that include the game, its soundtrack, an artbook and steelbook, and a Mono and Six diorama. Pre orders for last-gen consoles and PC are currently open over on the Bandai Namco store for $29.95. In short, it's even more of what we already love from the original Little Nightmares. Bumble quake in fear, and dozens of platforming and puzzle challenges awaiting Mono and Six. Though we haven't yet played it ourselves, it looks just as creepy, if not more so, than the original.Īlongside the demo, a new Little Nightmares 2 trailer gives fans a taste of what's to come, including a Resident Evil 7-style dinner from hell, a child's cafeteria twisted enough to make Dickens' Mr. A nearby tower emits a strange signal and transforms everything into nightmarish forms of their true selves. Little Nightmares 2 follows Mono, a young child with a bag on their head, and Six, the raincoat-clad heroine from the first game, as they try to restore order in their dark world.
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